Showing posts with label Noire. Show all posts
Showing posts with label Noire. Show all posts

Monday, 23 May 2011

Available the first update for L.A. Noire

Many of you as you are solving cases and investigating crimes in your PS3 with the latest jewel of Rockstar Games titled L.A. Noire. Also you you may have noticed that since the patch 1.0 next to fix some minor issues found in the game is available for download.

The official website of the game indicate that it fixes problems with the store of downloadable content for the game in particular to the verification of age for the purchase of content, gameplay, bugs and graphic aspects, some issues have been identified in interrogation and improvements in the integration between the game and the social club.



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Team Bondi already thinks in L.A. Noire 2 and extend the Motion Scan to the whole body

L.A. Noire is already in the stores and a success resounding beyond where passes. One of the best features that the game has is the Motion Scan, the technology used to create the best facial animations to date. Team Bondi not thought it twice and they are now planteandose the development of a second installment.

"The development would be shorter because we already have the techniques;" "the written part attached to a game is what would be missing, but development will be less than five years," said Brendan McNamara, who believes that a sequel would soon take place.

Brendan does not think that the Motion Scan is as maximum as possible reaches its study, and thinks that there is still much room for improvement. Why are already working in "technology for whole body catpurar".

"With L.A. Noire already have broken some conventions for characters in video games".



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Tuesday, 26 April 2011

How Rockstar built 1947 Los Angeles for L.A. Noire

While much has been said about the animation technology used in L.A. Noire, a recent piece from the Los Angeles Times reveals that Rockstar and Team Bondi have expended considerable effort in recreating Los Angeles as it was in 1947. The development team used 1930s era Works Progress Administration maps and topographical information from the US Geological Society to create a city layout.

Beyond the city itself, the developers also strove to accurately represent the lives within it. For example, aerial film and photography from the period was used to recreate authentic traffic patterns. Many other factors were researched, from clothing to the levels of smog that were present in 1947. Head over to the L.A. Times site for the full story.

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Monday, 11 April 2011

Deceit, drugs and detective work come together in new L.A. Noire trailer

Crime and drama are present and accounted for in the latest trailer for Rockstar and Team Bondi's noir crime drama L.A. Noire. So is another well-known addition to the cast: John Noble, who plays Dr. Walter Bishop on Fox's sci-fi series Fringe (and was Denethor in the third Lord of the Rings film).

Noble and the rest of the cast are looking better than ever in this new footage that seems to show the game in its most current form -- one in which the characters' facial animation is still fantastic, but looks much more refined (and thus way less creepy). There's probably, oh, a second or two of actual gameplay, but what do you expect ... it's a Rockstar trailer.

Investigate it for yourself after the break.



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Friday, 1 April 2011

New L.A. Noire case info and screens keep the trail hot

Stepping into April means we're one month closer to L.A. Noire's May release, but it's not enough. We just can't wait to hit the streets of 1940s Los Angeles as a hard-boiled beat cop, and this update from the official Rockstar blog isn't helping. Not only are there new screens to see, but we get details on two early cases in the game. One's a standard "robbery in progress" call tasking you with delivering a bit of shotgun justice to the local grocer, and the other one's a crime scene investigation, where you've got to hunt for a murder weapon in the dark.

Rockstar also says that walking the beat and solving these crimes is "how you pay your dues" as a uniformed officer, so not only are you out to right wrongs, but you're trying to impress the higher-ups and make detective as well. It just sounds like too much fun -- come on April showers, bring us a new Rockstar game already!

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Tuesday, 29 March 2011

L.A. Noire subject of Tribeca Film Festival special event

the first time ever that a video game has been recognized by the festival" -- you'd think that Rockstar's latest production was a small-budget longshot, competing for necessary distinction amid the eclectic slate of films that will be screened during De Niro and company's annual gathering of international movie makers and moviegoers in the lower Manhattan neighborhood.

Instead, the Team Bondi-developed "cinema-videogame hybrid," as Tribeca Film puts it, will be more of a sideshow -- though no less prestigious. As part of the "Tribeca Talks" special events series, L.A. Noire will be the subject of a one-night-only gameplay demonstration and discussion, featuring Rockstar representatives.

The event will be moderated by Tribeca Enterprises COO Geoff Gilmore, who sounds particularly excited about the film festival's latest discovery. "It's an invention of a new realm of storytelling that is part cinema, part gaming, and a whole new realm of narrative expression, interactivity, and immersion," he heralded in an announcement. "We are poised on the edge of a new frontier." Don't worry, Gilmore, it's safe to step on in -- the games industry has actually been settling this very frontier for decades.

The L.A. Noire event is scheduled for 5:30PM on Monday, April 25 at one of the School of Visual Arts theaters (an official festival venue; though not located in Tribeca). An hour has been set aside for the "live interactive screening" of one of the game's detective cases, plus an additional 45 minutes or so for the Q&A conversation. Tickets will be priced at $25 per attendee (some discounts available) and go on sale to the general public on April 18.

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Thursday, 17 March 2011

LA Noire preview: Perceptive policeman

I've had murder on my mind for the last couple of days. A woman, seemingly cut down in the prime of her life, laid dead and naked on a bluff on the outskirts of LA. She died of blunt trama to the head, her murderer striking her head in the dead of night with what looked like a pipe. The only witness was an ominous full moon.

I know this because I watched her murder, only briefly, before LA homicide's newest member, detective Cole Phelps, was assigned the case: The Red Lipstick Murder. Phelps may be new to the murder beat, but his skills of detection are unparalleled, both at the crime scene and when interrogating persons of interest.

Sure, it was odd to see him put his hands all over the body, twisting it and analyzing it for clues: a bruise here; a missing wedding ring there; a nearby size 8 man's boot print. Modern detective shows have taught us that touching any evidence is a big no-no, but in 1947, it was the norm -- at least, LA Noire says as much. After stomping around the scene of this gruesome murder, Phelps walks away with a lighter from the Bamba Club and a cause of murder. Odd, since I could've just told him how she died, if only he asked me.
LA Noire (PAX East 2011)

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