Though Hydrophobia Prophecy may sound like a new entry in the Hydrophobia series (as part of a planned trilogy), it's actually a PlayStation Network and Steam release of last year's aquatic Xbox Live Arcade title. It was later given a substantial, feedback-driven overhaul in the "Hydrophobia Pure" update following a chilly critical reception. Hydrophobia Prophecy popped up in a recent Australian ratings board listing, and was today confirmed as heading to Steam on May 9 and PlayStation Network at some point after that.
Like the game's Pure iteration before it, Prophecy augments the original game based on player feedback. "This comprehensive reinvention of the title includes upgraded graphics, brand new gameplay mechanics, exclusive new levels, a reworked back story, a dramatic new ending, recast voice acting and much, much more," the game's announcement reads.
The updated version also includes an in-game service called "Darknet," allowing players to "deliver specific opinions at any point during the game, which are automatically augmented with contextual data about the game state at that time." It's an even more direct line of communication than the developer's "Listening Post," which was erected in January to gauge played feedback online. We're hoping that by the time Dark Energy Digital gets around to working on that promised sequel, it'll be able to crowdsource the whole thing.Show full PR textHydrophobia Prophecy incoming on Steam and PlayStation Network
Dark Energy Digital is pleased to announce Hydrophobia Prophecy for Steam and PlayStation Network. This comprehensive reinvention of the title includes upgraded graphics, brand new gameplay mechanics, exclusive new levels, a reworked back story, a dramatic new ending, recast voice acting and much, much more. The long list of new features and enhancements is also augmented by changes Dark Energy have made in response to data gathered from the Hydrophobia Listening Post where players voted and commented on the features of Hydrophobia Pure.
"We could've just ported Hydrophobia Pure over to Steam and PSN after the positive response it received, but we decided to go much further. The community really blew us away with the incredible response to Hydrophobia Pure and the outstanding level of feedback on the listening post, so we wanted to return the favour and ensure we created a bigger and better experience in every possible respect with Hydrophobia Prophecy for Steam and PSN" – Pete Jones
Following the astonishing response to the listening post, Dark Energy has developed a new in-game dev feedback system called Darknet which launches in Hydrophobia Prophecy. Darknet allows players to deliver specific opinions at any point during the game, which are automatically augmented with contextual data about the game state at that time
"In the modern, interconnected world we think there should be better lines of communication between players and developer, which is exactly what Darknet delivers. Gamers have shown us how much they appreciated being involved in the development process and we have responded. We're really excited to be bringing Hydrophobia Prophecy and Darknet to PC using Steamworks because the ability to update the game seamlessly and regularly through Steam is a perfect fit for our commitment to acting upon feedback from the community. It also means we can update the Darknet system itself to ensure we continually adapt to serve players who want to participate more effectively."
Hydrophobia Prophecy will launch on Steam on 9th May and can be pre-purchased for just $10.19 / £7.64 (including 15% pre-purchase discount) with a PSN version to follow. Visit www.hydrophobia-game.com for more information.
About Dark Energy Digital Ltd.
Dark Energy Digital is a technology company based in Manchester England. It is a publisher and developer of innovative games that are produced with its ground breaking games-creation technology, InfiniteWorlds™. and the water simulation HydroEngineTM
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Showing posts with label Steam. Show all posts
Showing posts with label Steam. Show all posts
Tuesday, 26 April 2011
Wednesday, 23 March 2011
Steam Voice chat upgraded with Skype's SILK codec, just in time for Portal 2 co-op
You know communication is of paramount importance while playing Portal 2's co-op mode and, to ameliorate that experience, Valve has upgraded the quality of Steam's voice technology. In place of that busted old junk is the SILK audio codec, the same one developed by (and used in) Skype -- those cats should know a little something about internet-based voice tech. While the older Steam Voice required a steady 15 kbps of bandwidth, SILK dynamically adjusts its bandwidth demands, from 8 to 30 kbps.
During a brief test, we found the audio quality to be a notable improvement from the likes of Xbox Live, PSN, and even Steam Voice, but not quite "Skype-quality." Today's Steam client update brings the new codec, along with some other improvements, exactly one month before Portal 2 will require you to use it. We're hoping Steam users test it out before then, so Valve can iron out any pulls in its SILK stockings before Portal 2 day.
View the Original article
During a brief test, we found the audio quality to be a notable improvement from the likes of Xbox Live, PSN, and even Steam Voice, but not quite "Skype-quality." Today's Steam client update brings the new codec, along with some other improvements, exactly one month before Portal 2 will require you to use it. We're hoping Steam users test it out before then, so Valve can iron out any pulls in its SILK stockings before Portal 2 day.
View the Original article
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