A year ago, as Ubisoft reported net losses of €43.671 million for its 2009–10 fiscal year (ending, March 31, 2010), CEO Yves Guillemot brushed aside concern, saying, "We forecast a return to profitable growth in 2010–11." Well, here we are -- and Ubisoft isn't exactly basking in the sun.
For the 2010–11 fiscal year ending March 31, 2011, the publisher's net losses slumped further to €52.120 million (about $74 million). Yet Guillemot again played the role of the optimistic fortuneteller as he looked to the company to "post further growth in both sales and current operating income in 2011–12 and 2012–13." (Notice how he didn't drop the P-word this time.)
He put a positive spin on the 2010–11 fiscal year, too, observing "a sharp upturn in revenue." Indeed, sales were up 19 percent over the previous fiscal year to €1.039 billion. In addition to "another success" with Assassin's Creed: Brotherhood, Guillemot attributed much of the sales growth to a rebounding casual market, which Ubisoft dominated with its (just) dance game segment, as well as strong support for the Kinect and 3DS launches. Notably, 38 percent of the publisher's game sales over the 12-month period came from Wii titles.
Ultimately, Ubisoft's bottom line suffered from reorganization costs, which amounted to €95.9 million in non-recurring charges, including unspecified project terminations (so, Am I Alive?). Presumably, if Ubisoft is now appropriately restructured, it can focus more effectively on making successful products again. "For example," Guillemot offered, "we plan to launch a free-to-play world based on our highly popular franchise for young girls, Imagine."
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Showing posts with label fiscal. Show all posts
Showing posts with label fiscal. Show all posts
Sunday, 15 May 2011
Friday, 25 March 2011
Gamestop sees 'all-time high' sales of $9.47B for fiscal 2010
GameStop is gonna need a bigger moneybin, as the company reported "all-time high" sales of $9.47 billion for the 2010 fiscal year (ending January 29, 2011), with a record net profit of $408 million. During the fourth quarter, the company also saw a 4.8 percent increase in sales to $3.69 billion, with a 10 percent increase in net earnings to $237.8 million.
During the GameStop investors call, executives stated they would use information on customer purchases extracted from from the PowerUp Rewards program to help determine the 200 locations that will be shut down over the next year due to overlap. It's not all bad news: that same information will be used to open 200 stores "focusing on underserviced markets." GameStop also plans to "pursue opportunistic growth internationally."
The biggest sign that GameStop is doing its best to prepare for the inevitable was the 61 percent increase in "console and PC digital offerings," which brought in $290 million during the year.
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During the GameStop investors call, executives stated they would use information on customer purchases extracted from from the PowerUp Rewards program to help determine the 200 locations that will be shut down over the next year due to overlap. It's not all bad news: that same information will be used to open 200 stores "focusing on underserviced markets." GameStop also plans to "pursue opportunistic growth internationally."
The biggest sign that GameStop is doing its best to prepare for the inevitable was the 61 percent increase in "console and PC digital offerings," which brought in $290 million during the year.
View the Original article
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