Super Street Fighter 4 Arcade Edition will apparently make its way to the UK in some form this June. Eurogamer has taken note of the British Board of Film Classification rating, which has the latest version of the fighter dated for June 24.
If the classification is for consoles, it goes against previous statements made by Street Fighter producer Yoshinori Ono, but would play into cryptic tweets he's made about Arcade Edition DLC. The new version would likely include the four new playable characters: Yun, Yang, Oni and Evil Ryu.
We've contacted Capcom to clarify exactly what's going on here. If the BBFC also classifies arcade machines, the DLC hints and classification could be two separate stories on parallel lines. However, if the classification is for consoles, it's still unclear if the new game will be a DLC code in a new retail box, or if current SSF4 owners will be able to buy it as a DLC expansion. Ono keeps using the term "DLC," so we'd lean toward it being the latter.
Update: Official statement: "Capcom has not made any announcements."
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Showing posts with label suggests. Show all posts
Showing posts with label suggests. Show all posts
Tuesday, 29 March 2011
Thursday, 17 March 2011
PlayStation Move creator suggests Sony won't abandon traditional controllers
The chances that the PlayStation 4 will ship with a Move-like motion controller instead of traditional gamepad got a little slimmer, thanks to an interview with Sony R&D wizard Dr. Richard Marks. "I said that pretty much from the beginning that we're not trying to get rid of the gamepad," he told Gamasutra, saying of the idea that Sony might go motion-only for PS4: "I don't think that makes sense."
"The gamepad is a really good abstract device," Marks explained. "It can map to so many different things. It doesn't map one-to-one to those things, but it doesn't need to for a lot of game experiences."
Of course, Marks is no doubt tinkering on some future iteration of the Move technology, but there's one gameplay interface he apparently has no interest in exploring: brain waves. "I think the brain interface thing is too far," he admitted when the topic was broached. "When you play some of the experiences like Rock Band where you break into a sweat playing the drums, those things are good. I like those things. I don't want to remove all of that." S
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"The gamepad is a really good abstract device," Marks explained. "It can map to so many different things. It doesn't map one-to-one to those things, but it doesn't need to for a lot of game experiences."
Of course, Marks is no doubt tinkering on some future iteration of the Move technology, but there's one gameplay interface he apparently has no interest in exploring: brain waves. "I think the brain interface thing is too far," he admitted when the topic was broached. "When you play some of the experiences like Rock Band where you break into a sweat playing the drums, those things are good. I like those things. I don't want to remove all of that." S
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