When it comes to BioShock Infinite, Irrational Games is committed to delivering parity across platforms. Unlike the PS3 port of the original BioShock, the PS3 version of Infinite is being developed in house alongside the other versions. The PS3 game won't be adding any trivial, platform-specific gimmicks either.
Creative director Ken Levine told Play that Infinite won't feature PlayStation Move integration, explaining that he'd "never want to throw in Move support just because it's going to make some first party happy." Levine suggested that Irrational simply doesn't see a novel use for the motion controller within the game.
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